Capability Status · 1 released paths, 3 Beta

Generate Unity / Cocos UI
from Design Files

Released today: Lanhu → Unity. Lanhu → Cocos, Figma → Unity, and Figma → Cocos is currently in Beta. Platform expansion beyond Unity and the agent/plugin marketplace are still planned.

Use the public demo first, then move into docs for setup steps and prerequisites.

0s
Generation Time

From click to Prefab ready — under 10 seconds

0%
Pixel Accuracy

Coordinates, anchors, layers, fonts — nothing missed

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Released Engines

Unity are released today. Lanhu → Cocos, Figma → Unity, and Figma → Cocos remains in Beta.

0
Extra Slice Ops

Zero workflow changes required for designers

Say Goodbye to Manual UI Assembly

From days of tedious manual restoration to an automated pipeline completed in seconds.

Traditional Unity UI Workflow

Takes: 1 hour – 2 days
  • Designer exports element slices and reference screenshots manually
  • Packages assets and sends them to the client engineer
  • Engineer places a reference image, then manually recreates each UI node
  • Drags and aligns every element, checks coordinates, anchors and font sizes one by one
  • Writes code to define variables and manually references each UI object
  • Submits for designer review, iterates through adjustments repeatedly

VectoUI Automated Pipeline

Takes: ~5 seconds
  • Designer annotates slices in the design tool and uploads to Lanhu — nothing else needed
  • Engineer opens VectoUI plugin in Unity, clicks "Generate UI"
  • In ~5 seconds, all slice assets are automatically downloaded to the project
  • Prefab is created with 100% accurate hierarchy and position restoration
  • Optional: auto-generate code with variable references, auto-compress image assets
  • UI is ready — no designer review loop required

An Elegantly Simple 4-Step Process

Design Without Compromise

Designers work in Photoshop or Sketch and upload to Lanhu for sharing — no changes to existing habits or layer naming conventions.

01

Intelligent Cloud Processing

With a single upload via Lanhu's native plugin, the VectoUI cloud engine automatically parses layer structures and extracts a standardized intermediate format.

02

One-Click Lightning Compile

Engineers open the VectoUI plugin panel in Unity, select the target UI, click once — and the cloud-to-engine compile begins instantly.

03

Pure Logic Binding

Receive a perfectly structured, asset-ready native Prefab. Engineers go straight to business logic binding — design done means UI done.

04

Current Status and Expansion Direction

Released now: Lanhu → Unity. Lanhu → Cocos, Figma → Unity, and Figma → Cocos remains in Beta. Everything beyond Unity and the agent/plugin marketplace is still planned.

Released
Lanhu → Unity
Lanhu → Unity
Lanhu → Unity
Lanhu → Unity
Lanhu → Unity
Lanhu → Unity
Lanhu → Unity
Lanhu → Unity
Beta (In Testing)
Lanhu → Cocos
Figma → Unity
Figma → Cocos
Lanhu → Cocos
Figma → Unity
Figma → Cocos
Lanhu → Cocos
Figma → Unity
Figma → Cocos
Lanhu → Cocos
Figma → Unity
Figma → Cocos
Lanhu → Cocos
Figma → Unity
Figma → Cocos
Lanhu → Cocos
Figma → Unity
Figma → Cocos
Lanhu → Cocos
Figma → Unity
Figma → Cocos
Lanhu → Cocos
Figma → Unity
Figma → Cocos
Planned
More Platforms
Agent / Plugin Marketplace
More Platforms
Agent / Plugin Marketplace
More Platforms
Agent / Plugin Marketplace
More Platforms
Agent / Plugin Marketplace
More Platforms
Agent / Plugin Marketplace
More Platforms
Agent / Plugin Marketplace
More Platforms
Agent / Plugin Marketplace
More Platforms
Agent / Plugin Marketplace

Reshaping the UI Development Workflow

Let designers focus on design, let engineers focus on logic — eliminating the friction between design and development.

Released

100% Pixel-Perfect Restoration

Every coordinate, anchor, layer hierarchy and font alignment is preserved. What you see in PS or Lanhu is exactly what renders in the engine — no pixel-by-pixel review needed.

Released

Fully Automated Asset Pipeline

Cloud-side auto-slicing, one-click silent download and application on the engine side — no more manual drag-and-drop asset management.

Released

VectoUI Compiler Engine

A standalone cross-platform intermediate layer that converts visual design into a standardized format any engine can directly restore, independent of any single platform architecture.

Deep First, Broad Later

Released today: Lanhu → Unity, Lanhu → Cocos, and Figma → Cocos. Figma → Unity is in Beta, and future work focuses on expansion beyond Unity and Cocos plus the planned agent/plugin marketplace.

Lanhu→UnityLanhu→CocosFigma→UnityFigma→Cocos
LIVE DEMO

See It in Action — Generated in Seconds

From Lanhu design to Unity Prefab, fully automated in under 10 seconds with zero manual intervention

See It in Action — Generated in Seconds - From Lanhu design to Unity Prefab, fully automated in under 10 seconds with zero manual intervention
Under 10 seconds
100% accurate
Zero manual slicing

Transparent Pricing, Choose What Fits

From solo developers to professional teams — the right plan for every stage

MonthlyYearlyBetter value yearly
Free
$0Forever free
Free forever, no credit card required

Best for validating the workflow through invite-only access before wider rollout

  • 1 device limit
  • Unity plugin
  • Lanhu / PS / Sketch integration
  • Advanced component recognition
  • Custom post-processing
  • Auto code generation & variable binding
  • TMP font auto-processing
Most Popular
Pro

For active developers — unlimited high-frequency usage with full professional features

  • Compile service: unlimited
  • 2 devices
  • Advanced component recognition
  • Custom post-processing
  • Auto code generation & variable binding
  • TMP font auto-processing
  • Unity plugin
  • Lanhu / PS / Sketch integration
Ultra

For large projects and multi-device workflows — 20 simultaneous devices, no limits

  • Compile service: unlimited
  • 20 devices
  • Advanced component recognition
  • Custom post-processing
  • Auto code generation & variable binding
  • TMP font auto-processing
  • Unity plugin
  • Lanhu / PS / Sketch integration

Frequently Asked Questions

Released today: Lanhu → Unity. Lanhu → Cocos, Figma → Unity, and Figma → Cocos is currently in Beta, and further platform expansion remains planned.
VectoUI focuses on precise visual restoration — converting static UI designs 100% into native Unity components, hierarchies, and slice assets. By default, interaction logic is not included and is bound by engineers for maximum flexibility. However, VectoUI provides powerful custom post-processing capabilities: you can configure your own workflow rules (e.g., automatically add button scripts to nodes containing "Btn" in their name), allowing VectoUI to automatically add interaction logic to components that match your rules during Prefab generation, truly achieving one-click generation from design to interactive UI.
Absolutely. The VectoUI engine supports font asset mapping. As long as you import the font package into Unity beforehand, VectoUI will automatically detect and apply the correct size, weight, and color.
The next step is to keep hardening Lanhu → Cocos, Figma → Unity, and Figma → Cocos, then expand beyond Unity and into the planned agent/plugin marketplace in phases.
All advanced features (including advanced component recognition, custom post-processing, auto code generation, etc.) are fully supported in both Personal (Pro) and Team (Ultra) plans. The main difference is device authorization: Pro supports 2 devices, while Ultra supports 20 devices for multi-person collaboration scenarios. Additionally, Ultra offers better cost-efficiency per device in multi-device environments.

Ready toLevel Up?

Current access is invite-only. Get an invite code first, then continue to registration to try automated delivery from design files to Unity / Cocos UI.